The player can choose which palette a character uses by selecting the character with either A, B, or C. Itsuki's energy charging effect was made thicker.Įlder Toguro's charging animation was slightly recolored to create a brighter lighting effect. Kurama's sprite set was almost entirely retouched for the final release. This was corrected so they're the same color as her pants. Genkai's sleeves are the same color as her hair in the prototype. Itsuki is missing his floating hands technique.Jin was also flipped the opposite direction. The characters were spaced farther apart in the final version, presumably to make them easier to select. The game crashes at the beginning of the match if you try force-selecting him, and he has no graphical data left in the ROM, so he likely wasn't finished yet. Younger Toguro is completely missing from the prototype screen. The song stands in for the following tracks: "Smooth Criminal" from Michael Jackson's Moonwalker is used as a placeholder in several spots throughout the sound test. Turning this on enables a CPU meter of sorts. One option that was removed from the final menu was "CHECK". Controller configuration settings and a help section were added. The options menu was translated from English to Japanese. The prototype music uses the ending version of "Smiling Bomb" (track 89) rather than the title versions (tracks 92/ 93), which are still present in the prototype sound test. The final version uses a unique calligraphy-style logo on a textured background. The prototype displays the traditional Yuu Yuu Hakusho logo on a solid blue background with no subtitle. The title screen itself was completely overhauled for the final release. It jumps straight from the Sega screen to the title. The Treasure logo screen and intro sequence are missing from the prototype.
The "GM" code is copied from Gunstar Heroes. Let's not turn this into DBZ here.The ROM header dates the prototype one month earlier than the final release. We could simply shoot the guy with a finger, but let's let him tire himself out kicking Kuwabara's face in instead." It makes for good comic relief, but gets kind of old when the fights stretch out unnecessarily long. They usually pull the old, "There are four of us and one of him, but we're not going to all fight at once and overwhelm him, we'll just sit back while one of us (namely Kuwabara) gets pummeled. The only negatives for this show are some annoying habits they have. It's great just to watch him get the crap beaten out of him after his long descriptions of how he's going to win the fight. He's so arrogant, and yet he loses nearly every fight he's in. Hiei and Kurama are just cool, if you'll simply look past Kurama's unfortunate fashion sense (the pink jump suit just doesn't work for me).
He has most of the best fights, and his scenes with his girlfriend are classic, and usually end with him getting slapped. He'll do the right thing, but he'll always have a smart-alec remark to rub your wounds with salt. Yusuke is the jerk with the heart of gold. I think the main strength of this show is in the characters. Basic, but with good execution it can be quite effective. And surprisingly enough, he's dead." I mean, if the main character dying in the first episode doesn't pique your interest, what will? After that, the story is one we've seen often enough: guys with super powers fighting evil.
The series grabs hold of you with the first line of the first episode, which goes something like this: "This is our hero, Yusuke Urameshi.
Not because of innovative plots or creative story-telling. Not because of superior animation or music.